Curriculum Vitae

Full Name: Paul Szczepanek
Date of Birth: 1984 August 23rd
Nationality: Polish

Mobile no.: 07528 442378

Game credits:

  • Risk Factions (X360) - artist, programmer
  • Scrabble (DS) - artist
  • Red Baron Arcade (PC, PS3) - 3D artist
  • Two Worlds (PC, X360) - 3D artist
  • Earth 2160 (PC) - 3D artist
  • Oil Tycoon 2 (PC) - 3D artist

Professional experience:

November 2007 - May 2010

3D artist, programmer at Stainless Games

  • programming the front-end and ingame HUD for several projects
  • environment and vehicle modelling and creating textures for numerous projects
  • working on mockups for project pitches
January 2005 - July 2007

3D artist at Reality Pump

  • environment and vehicle modelling and creating textures for Earth 2160 (science fiction setting)
  • environment and character modelling and creating textures Two Worlds (fantasy setting)
  • writing additional quests for Two Worlds
April 2004 - December 2004

freelance work

  • architectural visualisations, low poly-art, company websites
  • earned an educational grant from my university which I retained until the end of my studies
May 2003 - April 2004

3D artist at Drago Enterteinment

  • environment modelling and creating textures for an unreleased TPP fantasy action RPG and a modern economic strategy game Oil Tycoon 2

Education

October 2003 - June 2007

Computer Science at University of Science and Technology AGH in Cracow

  • earned a Bachelor of Computer Science degree
  • end term paper on real-time volume rendering
    file: real-time volume rendering.pdf (4.9MB)
    and an application to accompany the presentation
    (openGL under windows in an msi installer)
    file: vxlv.msi [31.77MB]

Skills

Extensive experience in many professional software packages like Maya and 3D Studio Max, Photoshop, Zbrush and Mudbox but also in open source programs like Blender and Gimp.

Experience in following concept art, working under pressure of deadlines and learning new tools and technologies.

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